Find below a selection of sounds to use in a game of Xenolanguage. Story Cards will direct you when to play the required soundscapes.
Play this when channeling during an alien communication session in Xenolanguage. This sound represents what the characters hear while they receive an alien message. Players will be channeling while this sound plays and will not be speaking.
Made for this game by A Shell in the Pit.
APPROACHING THE CRAFT (Optional)
This is an optional background sound to simulate the Craft as players are responding to prompts from Story Cards.
A bonus musical taste. Made for this project by dulcimer wizard Simon Chrisman, this is a musical theme that interprets what an alien encounter might feel like, by way of hammered dulcimer. Excitement, dissonance, and alien dulcimer.